Thursday, January 30, 2025
Home Blog Page 1643

Our smart devices will soon be smarter

0
Our smart devices will soon be smarter


apple ios
Credit: Pixabay/CC0 Public Domain

Our smart devices take voice commands from us, check our heartbeats, track our sleep, translate text, send us reminders, capture photos and movies, and let us talk to family and friends continents away.

Now imagine turbocharging those capabilities. Holding in-depth, natural language exchanges on academic or personal queries; running our vital signs through a global database to check on imminent health issues; packing massive databases to provide comprehensive real-time translation among two or more parties speaking different languages; and conversing with GPS software providing details on the best burgers, movies, hotels or people-watching spots trending along your route.

Tapping into the seductive power of large language models and natural language processing, we’ve witnessed tremendous progress in communications between us and technology that we increasingly rely on in our daily lives.

But there’s been a stumbling block when it comes to AI and our portable devices. Researchers at Apple say they are ready to do something about it.

The issue is memory. Large language models need lots of it. With models demanding storage of potentially hundreds of billions of parameters, commonly used smartphones such as Apple’s iPhone 15 with a scant 8GB of memory will fall far short of the task.

In a paper uploaded to the pre-print server arXiv on Dec. 12, Apple announced it had developed a method that utilizes transfers of data between flash memory and DRAM that will allow a smart device to run a powerful AI system.

The researchers say their process can run AI programs twice the size of a device’s DRAM capacity and speed up CPU operations by up to 500%. GPU processes, they say, can be sped up to 25 times current approaches.

“Our method involves constructing an inference cost model that harmonizes with the flash memory behavior, guiding us to optimize in two critical areas: reducing the volume of data transferred from flash and reading data in larger, more contiguous chunks,” the researchers said in their paper titled, “LLM in a flash: Efficient Large Language Model Inference with Limited Memory.”

The two techniques they used were:

  1. Windowing, which slashes the amount of data that needs to be exchanged between flash memory and RAM. This is accomplished by reusing results from recent calculations, minimizing IO requests and saving energy and time.
  2. Row column bundling, which achieves greater efficiency by digesting larger chunks of data at a time from flash memory.

The two processes, say the researchers, “collectively contribute to a significant reduction in the data load and an increase in the efficiency of memory usage.”

They added, “This breakthrough is particularly crucial for deploying advanced LLMs in resource-limited environments, thereby expanding their applicability and accessibility.”

In another recent breakthrough, Apple announced that it had designed a program called HUGS that can create animated avatars from just a few seconds worth of video captured from a single lens. Current avatar creation programs require multiple camera views. The report, “HUGS: Human Gaussian Splats,” was uploaded to arXiv Nov. 29.

Their program can create realistic dancing avatars in as little as 30 minutes, far shorter than the two days required for current popular approaches, according to Apple.

More information:
Keivan Alizadeh et al, LLM in a flash: Efficient Large Language Model Inference with Limited Memory, arXiv (2023). DOI: 10.48550/arxiv.2312.11514

Journal information:
arXiv


© 2023 Science X Network

Citation:
Apple flash: Our smart devices will soon be smarter (2023, December 28)
retrieved 25 June 2024
from https://techxplore.com/news/2023-12-apple-smart-devices-smarter.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

‘Verzuz’ will return after Swizz Beatz, Timbaland lock in new distribution partnership with X

0
'Verzuz' will return after Swizz Beatz, Timbaland lock in new distribution partnership with X


by JONATHAN LANDRUM Jr.

'Verzuz' will return after Swizz Beatz, Timbaland lock in new distribution partnership with X
Inductee Timbaland performs at the Songwriters Hall of Fame Induction and Awards Gala at the New York Marriott Marquis Hotel on Thursday, June 13, 2024, in New York. Credit: Photo by Evan Agostini/Invision/AP

Swizz Beatz and Timbaland are bringing the “Verzuz” series back with a new major platform for viewers to watch musicians face off in a song-against-song battle.

The legendary producers announced Wednesday that Verzuz cemented an exclusive partnership for independent distribution with the social media site X.

Swizz Beatz said he’s looking forward to the new chapter for Verzuz, which became popular during the coronavirus pandemic.

“Not only are we excited to have Verzuz on X, we’re excited to help X build the biggest entertainment company in the world,” he said in statement before he thanked several X executives including owner Elon Musk for believing in their vision. “We can’t wait to get back to work.”

Both companies agreed on a “mutually beneficial alliance” where Swizz Beatz and Timbaland maintain full ownership and creative control, while X receives exclusive distribution rights.

Timbaland said he’s thrilled to expand their viewership through X, which has more than 300 millions monthly active users. Viewers will be able to watch “Verzuz” for free.

“Our goal has always been to bring Verzuz to the world which we can now do bigger than ever,” he said.

“Verzuz” came to life in 2020 after a friendly competition between Swizz Beatz and Timbaland on social media started off to entertain homebound fans during the pandemic. But their platform eventually evolved into a place where some of music’s biggest stars competed against each other in the same fashion.

The series had grown from a novel event to bridging music’s past and present. It began on Instagram Live to having in-person battles in front of an audience.

Some of the most epic battles have included John Legend vs. Alicia Keys, Erykah Badu vs. Jill Scott, Gladys Knight vs. Patti LaBelle, Gucci Mane vs. Jeezy, Brandy vs. Monica and Snoop Dogg vs. DMX. An April battle between Babyface vs. Teddy Riley ended abruptly due to audio issues but was completed another night.

The series was acquired by Triller in 2021, but Swizz Beatz and Timbaland sued the social video platform company for breach of contract. The producers settled with Triller in 2022.

“Our platform stands at the forefront of innovation, and Verzuz defines the essence of an innovative content experience,” said X CEO Linda Yaccarino. “As we continue to work with the most exciting voices to bring premium content to X, there is no better fit than this series.”

© 2024 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.

Citation:
‘Verzuz’ will return after Swizz Beatz, Timbaland lock in new distribution partnership with X (2024, June 19)
retrieved 25 June 2024
from https://techxplore.com/news/2024-06-verzuz-swizz-beatz-timbaland-partnership.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

A robot that can play video games with humans

0
A robot that can play video games with humans


A robot that can play vidoegames with humans
Robot that plays video games with humans to increase opportunities for daily interaction. Credit: Kanda et al.

In recent years, engineers have developed a wide range of robotic systems that could soon assist humans with various everyday tasks. Rather than assisting with chores or other manual jobs, some of these robots could merely act as companions, helping older adults or individuals with different disabilities to practice skills that typically entail interacting with another human.

Researchers at Nara Institute of Science and Technology in Japan recently developed a new robot that can play video games with a human user. This robot, introduced in a paper presented at the 11th International Conference on Human-Agent Interaction, can play games with users while communicating with them.

“We have been developing robots that can chat while watching TV together, and interaction technology that creates empathy, in order to realize a partner robot that can live together with people in their daily life,” Masayuki Kanbara, one of the researchers who carried out the study, told Tech Xplore. “In this paper, we developed a robot that plays TV games together to provide opportunities for people to interact with the robot in their daily lives.”

The new robotic system created by Kanbara and his colleagues is based on a dialogue system that supports smooth conversations with human users. This system processes what users say while playing games with the robot and produces suitable responses.

The researchers also developed a system that adapts the content of the game that a human user and robot and playing, for instance by changing the game characters and what they are doing. As the game progresses, the robot can say things that are aligned with what is happening at the time, while retaining a friendly tone.

“The proposed robot dialogues with a human while playing a competitive TV game together to realize a continuous interaction between the human and the robot in daily life,” Kanbara explained. “The robot is happy when it wins and frustrated when it loses.”

To assess the potential of their proposed robotic system, Kanbara and his colleagues tested it in an experiment involving 30 human participants. These participants were asked to play the same videogame alone and in conjunction with the team’s robot, then share their feedback in a simple questionnaire.

In this questionnaire, most participants said that they found playing with the robot more enjoyable than playing alone. This highlights the promise of the team’s companion robot for entertaining users and improving their gaming experience.

“In recent years, some have been exploring the potential of TV games as tools to help the elderly to practice their mental skills and remain sharp,” Kanbara said. “Therefore, our robot can be used as one of the functions to continue to use partner robots that watch over and support the lives of the elderly.”

The robot developed by this team of researchers could soon be improved further and tested in additional experimental trials, to further explore its potential. In addition, this recent study could inspire the development of other interactive, instructive and robot-assisted gaming experiences targeted toward specific segments of the population, such as older adults or children diagnosed with autism spectrum disorder (ASD).

“The evaluation in this paper showed the effectiveness of the proposed robot during a short game time of about 15 minutes,” Kanbara added. “In the future, we aim to design a robot behavior that continues to motivate interaction over a long period of time, in terms of months or years.”

More information:
Shogo Kanda et al, Robot to Play Video Games Together, International Conference on Human-Agent Interaction (2023). DOI: 10.1145/3623809.3623832.

© 2024 Science X Network

Citation:
A robot that can play video games with humans (2024, January 9)
retrieved 25 June 2024
from https://techxplore.com/news/2024-01-robot-play-video-games-humans.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

US billionaire eyes TikTok takeover to save internet from Big Tech

0
US billionaire eyes TikTok takeover to save internet from Big Tech


US real estate billionaire Frank McCourt speaks during an interview at the Collision 2024 tech conference
US real estate billionaire Frank McCourt speaks during an interview at the Collision 2024 tech conference.

Frank McCourt, a US real estate billionaire, aims to buy TikTok to rescue the internet from the clutches of major platforms that he firmly believes are destroying society and endangering children.

In the United States, McCourt is best known as the former owner of the Los Angeles Dodgers baseball team, while in Europe he is the current proprietor of storied football club Olympique de Marseille that counts French President Emmanuel Macron among its fans.

For years, McCourt has railed against the power of the big tech platforms, accusing them of harming children and helping send the world off the rails.

“We are being manipulated by these big platforms. And that’s why we see in free societies everywhere, there’s sort of the world on fire, right?” McCourt told AFP at the Collision tech conference in Toronto.

He cited political upheaval in France, where the far-right could secure a decisive victory in the upcoming parliamentary elections, as the latest example.

“There’s a lot of agitation, a lot of chaos, a lot of polarization. Well, you know what, the algorithms are working well. They’re keeping us in that constant state. It’s time for change.”

McCourt said he was initially motivated to act by the threat posed by social media to his own seven children.

“This internet is predatory. It’s doing a lot of damage to kids. We see the anxiety, the depression, and an epidemic now of children taking their lives,” he said.

To address the problem, McCourt is campaigning for a “new internet” which, he claims, would wrest control of the web away from major platforms like Instagram, YouTube, TikTok, or X.

“These platforms have hundreds of thousands of individual attributes about each of us. And it’s not just where we shop or what we like to eat or where we physically are present. It’s about how we think, how we emote, how we react, how we behave,” he said.

McCourt envisions a new internet that he describes as an open-source, decentralized protocol where users control their own data, regardless of the social media app they use.

Acquiring TikTok would give his project known as Project Liberty a whole new scale, bringing in its legions of users, mostly younger people, he said.

Project Liberty counts internet pioneer Tim Berners-Lee as a supporter, along with Jonathan Haidt, an NYU professor whose latest book, “The Anxious Generation,” argues that the effects of social media on young people have been devastating.

‘Undemocratic’

McCourt is not alone in eyeing the Chinese-owned platform, with Trump’s former secretary of the treasury, Steve Mnuchin, also advancing a bid.

These plans, which some say are far-fetched, follow a bill signed by US President Joe Biden in April that gives TikTok 270 days to find a non-Chinese buyer or face a ban in the country.

However, it is hardly a sure thing that TikTok will end up being for sale.

The company is fighting the law in US courts, and the Chinese government has said it would not accept the divestment of one of the country’s most successful tech brands.

“The US government’s concern is that the data of 170 million Americans is being scraped and sent to China,” which “of course” poses a national security threat, McCourt said.

However, he added, “I hope that this TikTok issue will make that light bulb go off for people, and they’ll realize (that even on other platforms) their data is being scraped and shipped somewhere.”

“Maybe it’s not going to China, but it’s going somewhere controlled by someone who has everything about you, and that’s not correct. That’s undemocratic,” he said.

© 2024 AFP

Citation:
US billionaire eyes TikTok takeover to save internet from Big Tech (2024, June 19)
retrieved 25 June 2024
from https://techxplore.com/news/2024-06-billionaire-eyes-tiktok-takeover-internet.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Researchers develop novel method for compactly implementing image-recognizing AI

0
Researchers develop novel method for compactly implementing image-recognizing AI


Novel method for compactly implementing image-recognizing AI
Researchers proposes a novel heuristic compression method for convolutional neural network model applying three conventional reduction techniques in the sequence of the integer quantization, the network sliming, and the deep compression. The method autonomously finds a minimal size of a network model by iterating the margin calculations. Credit: IEEE Access (2024). DOI: 10.1109/ACCESS.2024.3399541

Artificial intelligence (AI) technology used in image recognition possesses a structure mimicking human vision and brain neurons. There are three known methods to reduce the amount of data required for calculating and computing the visual and neuronal components. Until now, the application ratio of these methods was determined through trial and error.

Researchers at the University of Tsukuba have developed a new algorithm that automatically identifies the optimal proportion of each method. This algorithm is expected to decrease power consumption in AI technologies and contribute to the miniaturization of semiconductors.

Convolutional neural networks (CNNs) are pivotal in applications such as facial recognition at airport immigration and object detection in autonomous vehicles.

CNNs are composed of convolutional and fully connected layers; the former simulates human vision, while the latter enables the brain to deduce the type of image from visual data.

By reducing the number of data bits used in computations, CNNs can maintain recognition accuracy while substantially reducing computational demands. This efficiency allows the supporting hardware to be more compact.

Three reduction methods have been identified so far: network slimming (NS) to minimize the visual components, deep compression (DC) to reduce the neuronal components, and integer quantization (IQ) to decrease the number of bits used. Previously, there was no definitive guideline on the order of implementation or allocation of these methods.

The new study, published in IEEE Access, establishes that the optimal sequence of these methods for minimizing the data amount is IQ, followed by NS and DC. In addition, the researchers have created an algorithm that determines the application ratio of each method autonomously, removing the necessity for trial and error.

This algorithm enables a CNN to be compressed to 28 times smaller and 76 times faster than previous models.

The implications of this research are poised to transform AI image recognition technology by dramatically reducing computational complexity, power consumption, and the size of AI semiconductor devices. This breakthrough will likely enhance the widespread feasibility of deploying advanced AI systems.

More information:
Danhe Tian et al, Heuristic Compression Method for CNN Model Applying Quantization to a Combination of Structured and Unstructured Pruning Techniques, IEEE Access (2024). DOI: 10.1109/ACCESS.2024.3399541

Citation:
Researchers develop novel method for compactly implementing image-recognizing AI (2024, June 6)
retrieved 25 June 2024
from https://techxplore.com/news/2024-06-method-compactly-image-ai.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link