Thursday, January 9, 2025
Home Blog Page 1447

An open-source robotic system that can play chess with humans

0
An open-source robotic system that can play chess with humans


An open-source robotic system that can play chess with humans
Overview of the researchers’ system. The whole system consists of a Franka Emika Panda robot arm, a ZED2 stereo camera, and an NVIDIA Jetson Nano computing board. Credit: Zhang et al.

Artificial intelligence (AI) systems that can play games with humans have become increasingly advanced and have already been deployed by countless videogame developers worldwide. Most of these systems, however, are designed to compete against humans online, on digital platforms and in virtual environments, as opposed to physically in the real-world.

Researchers at Delft University of Technology (TU Delft) recently introduced a new open-source robotic system that can play chess against a human user in a real-world environment. This robot, outlined in a paper pre-published on arXiv, could prove to be a valuable resource for human-robot interaction research.

“Recent advancements in AI have sped up the evolution of versatile robot designs,” Renchi Zhang, Joost de Winter, and their colleagues wrote in their paper. “Chess provides a standardized environment that allows for the evaluation of the influence of robot behaviors on human behavior. This article presents an open-source chess robot for human–robot interaction (HRI) research, specifically focusing on verbal and non-verbal interactions.”

The robotic platform developed by the researchers includes both hardware and software components. The robot’s hardware includes a Franka Emika Panda robotic arm with 7 degrees of freedom, a Franka robotic hand, a customized 3D-printed robotic gripper, a ZED2 StereoLabs camera, a keyboard, an external microphone and speaker connected to a computer, an NVIDIA Jetson Nano computer and a PC.

The robot also has several underlying software components, including a perception, an analysis and evaluation, a motion planning and execution and an interaction module. The perception module analyzes images of the chess board captured by the ZED2 camera and translates them into text descriptions.

Subsequently, the analysis and evaluation module feeds this text descriptions to a chess engine, to derive predicted moves and their corresponding scores. The motion planning and execution module then uses a predicted move to plan and execute the robot’s chess moves.

Finally, the interaction module allows the robot to communicate with the human players they are competing against. To generate responses to a user’s questions, this module relies on the API of OpenAI’s conversational platform ChatGPT.

“OpenChessRobot recognizes chess pieces using computer vision, executes moves, and interacts with the human player using voice and robotic gestures,” the researchers wrote in their paper. “We detail the software design, provide quantitative evaluations of the robot’s efficacy and offer a guide for its reproducibility.”

Zhang, de Winter and their colleagues evaluated their robotic platform in a series of initial tests, assessing its ability to compete against humans at chess. While they have not yet explored the perception of users who interacted with the robot, they found that the robot could effectively plan its future chess moves and move pieces to the desired locations on the board.

The robot’s underlying code and the datasets used to train its classifiers are open-source and can be accessed on GitHub. The robot could thus soon be fabricated at other institutes to carry out further studies focusing on human-robot interaction.

“In the future, we intend to leverage this setup to study how AI-embodied robots influence people during interactions,” Zhang, de Winter and their colleagues wrote. “This will involve the robot communicating with humans through emotional expressions and more natural verbal interactions. Extending the OpenChessRobot’s capabilities beyond the chess application to general physical assistance is also an intriguing avenue to explore.”

More information:
Renchi Zhang et al, An Open-Source Reproducible Chess Robot for Human-Robot Interaction Research, arXiv (2024). DOI: 10.48550/arxiv.2405.18170

Journal information:
arXiv


© 2024 Science X Network

Citation:
An open-source robotic system that can play chess with humans (2024, June 14)
retrieved 26 June 2024
from https://techxplore.com/news/2024-06-source-robotic-play-chess-humans.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

New method could allow multi-robot teams to autonomously and reliably explore other planets

0
New method could allow multi-robot teams to autonomously and reliably explore other planets


A method that could allow multi-robot teams to autonomously and reliably explore other planets
The rocker bogie runt rover has been selected as it has a small form factor and utilises off the shelf components. Credit: Sarah Swinton.

While roboticists have developed increasingly sophisticated systems over the past decades, ensuring that these systems can autonomously operate in real-world settings without mishaps often proves challenging. This is particularly difficult when these robots are designed to be deployed in complex environments, including space and other planets.

Researchers at the University of Glasgow recently developed a new methodology that could allow teams of multiple rovers to autonomously and reliably explore other planets. This method, introduced in a paper pre-published on arXiv, incorporates data derived from various sources, including imaging data, maps and information collected by sensors, to plan efficient routes for different robots in a team.

“Using a team of planetary exploration rovers to explore the Martian surface, rather than a single rover, could greatly extend the scientific capabilities of a mission,” Sarah Swinton, first author of the paper, told Tech Xplore. “All planetary exploration rovers must employ some level of autonomy, as the communication latencies between the Earth and Mars make it extremely difficult and time consuming for humans to carry out drive actions. Employing a team of rovers places a further emphasis on autonomy, as the difficulty of coordinating their behaviors increases for human operators.”

The primary goal of the recent study by Swinton and her collaborators was to effectively tackle a long-standing research problem in robotics: Effectively tackling multi-robot autonomous planetary exploration missions. To do this, the team developed a multi-rover mission planner that allows a team of several rovers, small robots designed for space exploration, to autonomously, safely and efficiently explore an area of the Martian surface.

“The method we proposed enables a robot team to autonomously explore the Martian surface through two key stages: map generation and mission planning,” Swinton explained. “First, a map of the environment is created using data from the Mars Reconnaissance Orbiter. We specifically used data from Jezero Crater, where NASA’s Perseverance rover is currently operating.”

After creating a map of the environment that the rovers will explore on Mars, the team’s planner analyzes it and splits it into different regions, highlighting parts with terrain that the rovers can safely traverse. Subsequently, the planner overlays a probability distribution map, which highlights the probability that rovers will encounter locations of scientific interest at specific sites within the environment they are exploring.

“These points could represent rocks that we want the rovers to take samples from,” Swinton said. “Once this map has been created, our mission planner searches the environment to identify an efficient route which will increase the likelihood of finding the points of interest. A coordinated set of safe paths for each member of the rover team is then identified.”

The multi-rover mission planner developed by Swinton and her colleagues has various advantages over previously developed approaches. In addition to delineating terrain that the rovers can safely travel in and planning paths for their autonomous operation, the planner also provides information about where sites of scientific interest could be.

“Our rover team is able to safely and efficiently search a full mission site that covers 22500m2 in a relatively short period of time,” Swinton said. “It is also worth noting that each rover covers an autonomous drive distance comparable to the current record for ‘longest distance driven without human review’ by a planetary exploration rover. Our work also showed that the efficiency of the search was improved by using a rover team over a single rover.”

Swinton and her colleagues evaluated their mapping and planning approach in a series of tests and simulations carried out using a set of randomly generated probability distribution maps. Their results were highly promising, suggesting that their method could allow a team of five rovers to autonomously explore an area of 22500m2 on Mars within approximately 40 minutes.

While the planner was so far applied to the exploration of Mars, it could be applied to other missions beyond planetary exploration. For instance, it could also help to coordinate the efforts of multiple ground robots during search and rescue operations simply by using a map of the environment of interest and a probability distribution map that highlights locations where the robots are most likely to encounter people to be rescued or who need assistance.

In their next studies, Swinton and her colleagues plan to further develop and test their methodology, while also working on other computational tools to support the autonomous operation of multiple robots. These tools will also include methods to improve the fault tolerance of multi-robot teams.

“The effects of faults and failures are a serious concern in planetary exploration rover missions,” Swinton added. “For a team of planetary exploration robots to be considered trustworthy, the robots must be able to diagnose faults in themselves and/or in their teammates. Only once faults have been diagnosed can recovery action be taken to mitigate any impact the fault has on mission outcomes.”

More information:
Sarah Swinton et al, A Novel Methodology for Autonomous Planetary Exploration Using Multi-Robot Teams, arXiv (2024). DOI: 10.48550/arxiv.2405.12790

Journal information:
arXiv


© 2024 Science X Network

Citation:
New method could allow multi-robot teams to autonomously and reliably explore other planets (2024, June 9)
retrieved 26 June 2024
from https://phys.org/news/2024-06-method-multi-robot-teams-autonomously.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Thousands more could exist, professor says

0
Thousands more could exist, professor says


Cicada
Annual cicada. Credit: Bruce Marlin/Wikipedia.

Carole Will McDonald didn’t think she would find a blue-eyed cicada when she went looking for one in her front yard in Niles. It was a one-in-a-million shot, she understood, to find one amidst its red-eyed brethren in a sea of cicadas that have taken over the northern suburbs with their signature singing and clumsy flying.

“It was pretty cool… I mean, he did stand out from the others,” McDonald recalled thinking when she first saw it. After taking a picture of the statistical anomaly, she shared what she saw on social media and reached out to the Field Museum to see if they were interested in the sighting.

According to Paul Gulezian, distinguished professor of biology at Oakton College, finding a blue-eyed cicada is indeed a rare occasion. He said that the sightings are known colloquially as one-in-a-million, but studies have also found that cicadas with blue eyes are one in a quarter million.

Gulezian added that there are likely hundreds of millions to one billion cicadas in northern Illinois. A fair estimate of how many of them have blue eyes could be between 1,000 to 10,000, he said. “The vast majority of them go undetected by people, or maybe a bird or a squirrel gets to them… But it is amazing that we’ve actually documented a couple of them, given how rare they are.”

Blue-eyed cicadas have also been spotted in the Southwest suburbs. Gulezian said that there are a couple of leading theories why some cicadas have blue eyes. He said a blue-eyed cicada might have a different DNA strand that gives it blue eyes. Another theory is that when cicadas shed their skin, a thin layer of their exoskeleton might hang on their eyes, given the appearance that their eyes might be blue.

2024 Chicago Tribune. Distributed by Tribune Content Agency, LLC.

Citation:
A rare blue-eyed cicada was found in Niles, Illinois: Thousands more could exist, professor says (2024, June 26)
retrieved 26 June 2024
from https://phys.org/news/2024-06-rare-blue-eyed-cicada-niles.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Study finds foreign-born CEOs are more likely to acquire international targets, including in their birth country

0
Study finds foreign-born CEOs are more likely to acquire international targets, including in their birth country


CEO
Credit: Unsplash/CC0 Public Domain

New research shows that CEOs who have moved away from their country of origin have a significantly higher tendency to make acquisitions internationally, with a preference for targets in their birth country or in countries that once colonized it. The study appears in Journal of Accounting Research.

“Foreign-born CEOs are taking an increasing leadership role in the corporate world,” says researcher Ron Shalev, an associate professor of accounting at the University of Toronto Scarborough who is cross-appointed to U of T’s Rotman School of Management. “In our sample, 24 percent of the acquiring companies have foreign-born CEOs.”

In their final sample of nearly 1,300 corporate acquisitions over a 14-year period, Prof. Shalev and his co-authors compared acquisitions, financial and other corporate data with biographical information on the companies’ CEOs at the time of the buys.

Foreign-born CEOs were 43 percent more likely than domestic-born ones to acquire across borders, something explained by a preference for acquiring in the countries of their birth. When considering all potential international targets that might be on the CEO’s radar, the researchers found that foreign-born CEOs were 17 times more likely to go after a buy in their original country versus another cross-border acquisition.

That difference was explained by the CEO having a leg up by knowing more about the country and having local connections. They are also driven by a desire to “give back” to the place where they came from.

The desire to help their birth country can extend beyond targets in their birth country to those in countries that once colonized their country of origin. An Indian-born CEO working in another country might make an acquisition in the United Kingdom, for example, or a CEO born in Greece might seek a company in Turkey.

In their study, the researchers found that foreign-born CEOs were more than twice as likely to make an acquisition in a former colonizing country as they were to choose any other potential international target.

“The idea is that if a CEO wants to bring pride to the birth country, she would acquire targets in the country that colonized it in the past,” says Prof. Shalev.

How are companies involved affected by CEOs tendency to acquire targets in their birth country? The acquiring company’s shareholders see a 1.3 percent excess returns on acquisitions in the CEO birth country. Shareholders of the target company enjoy a 2.9 percent excess premium thanks to the purchase.

Given the findings, “this is not something that should prevent the hiring of a CEO,” says Prof. Shalev. Instead, it’s simply an aspect a company’s board should be aware of and, if the CEO has a target in mind in their birth country, to take a harder look at the proposal. “In many cases these acquisitions will be good for the acquirer firm,” adds Prof. Shalev, “but not always.”

The study was co-authored with Antonio Marra of Università Bocconi in Milan and Angela Pettiniccio of Università Cattolica del Sacro Cuore and SDA Bocconi School of Management, both also in Milan.

More information:
Antonio Marra et al, Home Sweet Home: CEOs Acquiring Firms in Their Birth Countries, Journal of Accounting Research (2024). DOI: 10.1111/1475-679X.12533

Citation:
Study finds foreign-born CEOs are more likely to acquire international targets, including in their birth country (2024, June 26)
retrieved 26 June 2024
from https://phys.org/news/2024-06-foreign-born-ceos-international-birth.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Maximizing Wi-Fi performance using game theory

0
Maximizing Wi-Fi performance using game theory


A win–win approach: maximizing Wi-Fi performance using game theory
When new users join an access point (AP), their position, individual throughput, and inteference can impact the performance of the entire network. In this study, the researchers developed an AP connection strategy based on user cooperation, where users are prompted to change their location to improve the overall performance of the system. Credit: Sumiko Miyata from Shibaura Institute of Technology

Connectivity has become paramount in modern societies over the past two decades. With the immense rise in the number of laptops, tablets, and smartphones, most people nowadays expect to have access to free Wi-Fi in a variety of public and private spaces. Some common examples include airports, restaurants, and libraries, but even parks, trains, and subways offer Wi-Fi in some cities.

However, most wireless environments are based on the IEEE802.11 WLAN standards. Though undoubtedly an amazing feat of engineering, these standards suffer from inherent problems that can lower their performance for all users in a network.

For example, if a slow user joins a wireless local-area network (WLAN), their slow transmission rate can affect the throughput rate of other users, since users share the communication channels of the access point (AP, or “router”) by taking turns using it. Moreover, users can also interfere with each other when attempting to communicate with the AP, negatively impacting each other’s performance.

Scientists have come up with a few strategies to try to minimize the effects of these problems and improve the overall throughput of APs. Some of these methods are cooperative, meaning that users can be prompted by the AP to change their position in order to improve system throughput.

Though this is indeed a promising strategy, many existing techniques fail to simultaneously consider the interference between users and each user’s transmission rate. In turn, other techniques fail to account for the possibility that some users may be fixed, whereas others can move.

To address these limitations, a research team including Associate Professor Sumiko Miyata from Shibaura Institute of Technology (SIT) has developed a novel AP connection method using game theory. Their latest paper, which was authored by Yu Kato from SIT and co-authored by Jiquan Xie and Tutomu Murase from Nagoya University, is published in the IEEE Open Journal of the Communications Society.

Game theory is a branch of mathematics that mainly deals with the analysis of decisions and decision-making, especially within clearly defined frameworks (“games”) with rules, possible actions, and agents. Usually, the goal in game theory analysis is to identify optimal strategies.

“For wireless communication environments where multiple users exist and must be considered, game theory is one of the most suitable theories to use for analysis,” explains Dr. Miyata. “In the approach proposed in our paper, the user position that maximizes system throughput is determined using what’s known as a ‘potential game,’ which is a type of model in game theory.”

The developed potential game model, whose objective function is to maximize system throughput, condenses the incentives for all users into a single function. In this way, and unlike previous methods, the impact of the position of new users joining a WLAN on existing users is considered. Moreover, the new approach also takes into account inter-user interference by calculating the probabilities of packet collisions.

The researchers tested their proposed AP connection strategy, which was directly based on their potential game model, by comparing it with previous AP connection methods. They analyzed the resulting AP throughput for each method in a wide variety of scenarios involving different user positions. In this way, they proved that their proposed strategy almost always resulted in a throughput improvement compared to other techniques, with the improvement in system performance reaching up to 6% in some cases.

Although having a router prompt existing or new users to move around is not feasible in every situation, the proposed strategy could find a home in certain environments.

“Our method could be a potential option for Wi-Fi services in classrooms and libraries due to their location-free characteristics and low human traffic,” explains Dr. Miyata. “The Wi-Fi system would calculate the optimal user positions based on their locations to enhance overall throughput and encourage them to take cooperative action, motivated by a desire to increase their own throughput as well.”

Overall, methods like the one developed in this study are significant, given the innumerable number of Wi-Fi-enabled devices present today.

“AP systems should be efficient regarding the use of their network resources. The proposed technique is an important technology for realizing smart cities, where everything is connected to the internet,” concludes Dr. Miyata

More information:
Yu Kato et al, AP Connection Method for Maximizing Throughput Considering Moving User and Degree of Interference Based on Potential Game, IEEE Open Journal of the Communications Society (2024). DOI: 10.1109/OJCOMS.2024.3380515

Citation:
A win-win approach: Maximizing Wi-Fi performance using game theory (2024, April 22)
retrieved 26 June 2024
from https://techxplore.com/news/2024-04-approach-maximizing-wi-fi-game.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link