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US bans Russia’s Kaspersky antivirus software

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US bans Russia's Kaspersky antivirus software


The US Commerce Department said it would prohibit the sale of Kaspersy's software in the United States
The US Commerce Department said it would prohibit the sale of Kaspersy’s software in the United States.

The United States on Thursday banned Russia-based cybersecurity firm Kaspersky from providing its popular antivirus products in the country on national security grounds, the US Commerce Department announced.

“Kaspersky will generally no longer be able to, among other activities, sell its software within the United States or provide updates to software already in use,” the agency said in a statement announcing the action, which it said is the first of its kind.

The announcement came after a lengthy investigation which found that Kaspersky’s “continued operations in the United States presented a national security risk due to the Russian Government’s offensive cyber capabilities and capacity to influence or direct Kaspersky’s operations,” it added.

Kaspersky did not immediately respond to a request for comment on the decision.

“Russia has shown time and again they have the capability and intent to exploit Russian companies, like Kaspersky Lab, to collect and weaponize sensitive US information,” US Commerce Secretary Gina Raimondo said in a statement.

The Commerce Department’s actions demonstrate to America’s adversaries that it would not hesitate to act when “their technology poses a risk to the United States and its citizens,” she added.

The move is the first such action taken since a Trump-era executive order gave the Commerce Department the power to investigate whether certain companies pose a national security risk.

While the multinational firm is headquartered in Moscow, it has offices in 31 countries around the world, servicing more than 400 million users and 270,000 corporate clients in more than 200 countries, the Commerce Department said.

As well as banning the sale of Kaspersky’s antivirus software, the Commerce Department also added three entities linked to the firm to a list of companies deemed to be a national security concern, “for their cooperation with Russian military and intelligence authorities in support of the Russian government’s cyber intelligence objectives.”

The Commerce Department said it “strongly encouraged” users to switch to new vendors, although its decision does not ban them from using the software should they choose to do so.

Kaspersky is allowed to continue certain operations in the United States, including providing antivirus updates, until September 29 this year, “in order to minimize disruption to US consumers and businesses and to give them time to find suitable alternatives,” it added.

© 2024 AFP

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US bans Russia’s Kaspersky antivirus software (2024, June 21)
retrieved 24 June 2024
from https://techxplore.com/news/2024-06-russia-kaspersky-antivirus-software.html

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Using 3D printer students design attachment for a quieter leaf blower

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Using 3D printer students design attachment for a quieter leaf blower


leaf blower
Credit: Pixabay/CC0 Public Domain

Nate Greene, an engineer at Towson’s Stanley Black & Decker, calls the innovation “extremely atypical.”

A group of students from Johns Hopkins University signed onto a class project and were tasked with building a new product for the multinational tool company. And they actually did it.

Using a campus 3D printer, a team of four seniors at Hopkins designed a new attachment for leaf blowers, capable of quieting some of the harshest decibels of a blower’s sound.

“The university’s focus is so theoretical,” said Greene, who advised the students on their design. “So to find a group that understands the right ways to apply that theory right off the bat … The team has been not only good at the content they’re working on but good at just working through changing projects.”

The attachment is a cylindrical nozzle, which allows most of the air from the blower to pass through but directs some of it into thin, helical channels, dampening the high-pitched whine typical of the neighborhood nuisance.

The students chose to target the most annoying part of the blower’s sound, said Madison Morrison, one of the mechanical engineering majors who helped create the design.

“We knew that if we could improve the noise quality—even though, obviously, with a blower system, it’s hard to completely eliminate noise—it’d be at least a more pleasant experience for your neighbors trying to sleep in or yourself even as the user,” she said.

On the cusp of their graduation, the students filed for a patent, and the invention is on its way to manufacturing at Stanley, expected to hit store shelves in about 2026, Greene said.

“The design is super unique. We haven’t seen really anything like this in the industry,” Greene said. “Because it is so novel, the team’s been able to file a patent. The design is patent-pending, which is a huge step.”

The students developed their prototype for a specific DeWalt electric blower, Greene said. Now, the company is evaluating whether their attachment could work for other blowers, too.

When the students began working on the project last August, their mission was simply to quiet the blower. They weren’t sure how they’d accomplish it.

At the outset, they had different options, including taking an “active” or “passive” approach, said Michael Chacon, one of the students on the project. The former would be akin to noise-canceling headphones, which generate competing sound waves to cancel out noise. The latter would be similar to a gun silencer, which doesn’t cancel out the sound but dampens it. They chose the latter, hoping it would be easier to generate, prototype and install on the blower.

Once they decided they’d create an attachment, made of a type of plastic, they began testing different designs in the 3D printer. Their first iteration was shorter in length and had different shaped channels but already showed promise, Morrison said.

“We were like, ‘Wow, this design has so much potential,'” Morrison said. “Going from that drawing board to: This is in my hand and kind of works? Honestly, that is such a great feeling.”

By the end of the project, they’d created more than 40 different prototypes in blue, red, green orange and pink using campus 3D printers. Among the considerations was balancing the performance of the blower with the performance of the noise cancellation, Morrison said.

“If you just slap a muffler on here, well, you’re probably not going to blow many leaves,” Morrison said.

Under the program, Stanley Black & Decker will have the patent, Greene said. The students will not profit from the design but will be listed as inventors, an invaluable resume-builder for young mechanical engineers, Greene said.

For their part, the students were thrilled that their idea might go to market.

“It’s really exciting to see that something that we made in this class is actually likely going to go to market,” said one of the students, Andrew Palacio. “It would have been really easy for this project to not go anywhere. I think it’s pretty rare for even some of the better projects that students make to actually become a product.”

Even if they don’t have yards, the students might find themselves buying leaf blowers a few years from now, said one of the students, Leen Alfaoury.

“You could put it on one of those museum clear glass stands,” she joked.

2024 The Baltimore Sun. Distributed by Tribune Content Agency, LLC.

Citation:
Using 3D printer students design attachment for a quieter leaf blower (2024, June 8)
retrieved 24 June 2024
from https://techxplore.com/news/2024-06-3d-printer-students-quieter-leaf.html

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Scientists propose AI method that integrates habitual and goal-directed behaviors

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Scientists propose AI method that integrates habitual and goal-directed behaviors


Simplicity versus adaptability: Understanding the balance between habitual and goal-directed behaviors
The Bayesian behavior framework. Credit: Nature Communications (2024). DOI: 10.1038/s41467-024-48577-7

Both living creatures and AI-driven machines need to act quickly and adaptively in response to situations. In psychology and neuroscience, behavior can be categorized into two types—habitual (fast and simple but inflexible), and goal-directed (flexible but complex and slower).

Daniel Kahneman, who won the Nobel Prize in Economic Sciences, distinguishes between these as System 1 and System 2. However, there is ongoing debate as to whether they are independent and conflicting entities or mutually supportive components.

Scientists from the Okinawa Institute of Science and Technology (OIST) and Microsoft Research Asia in Shanghai have proposed a new AI method in which systems of habitual and goal-directed behaviors learn to help each other.

Through computer simulations that mimicked the exploration of a maze, the method quickly adapts to changing environments and also reproduced the behavior of humans and animals after they had been accustomed to a certain environment for a long time.

The study, published in Nature Communications, not only paves the way for the development of systems that adapt quickly and reliably in the burgeoning field of AI, but also provides clues to how we make decisions in the fields of neuroscience and psychology.

The scientists derived a model that integrates habitual and goal-directed systems for learning behavior in AI agents that perform reinforcement learning, a method of learning based on rewards and punishments, based on the theory of “active inference,” which has been the focus of much attention recently.

In the paper, they created a computer simulation mimicking a task in which mice explore a maze based on visual cues and are rewarded with food when they reach the goal.

They examined how these two systems adapt and integrate while interacting with the environment, showing that they can achieve adaptive behavior quickly. It was observed that the AI agent collected data and improved its own behavior through reinforcement learning.

What our brains prefer

After a long day at work, we usually head home on autopilot (habitual behavior). However, if you have just moved house and are not paying attention, you might find yourself driving back to your old place out of habit.

When you catch yourself doing this, you switch gears (goal-directed behavior) and reroute to your new home. Traditionally, these two behaviors are considered to work independently, resulting in behavior being either habitual and fast but inflexible, or goal-directed and flexible but slow.

“The automatic transition from goal-directed to habitual behavior during learning is a very famous finding in psychology. Our model and simulations can explain why this happens: The brain would prefer behavior with higher certainty. As learning progresses, habitual behavior becomes less random, thereby increasing certainty. Therefore, the brain prefers to rely on habitual behavior after significant training,” Dr. Dongqi Han, a former Ph.D. student at OIST’s Cognitive Neurorobotics Research Unit and first author of the paper, explained.

For a new goal that AI has not trained for, it uses an internal model of the environment to plan its actions. It does not need to consider all possible actions but uses a combination of its habitual behaviors, which makes planning more efficient.

This challenges traditional AI approaches which require all possible goals to be explicitly included in training for them to be achieved. In this model, each desired goal can be achieved without explicit training but by flexibly combining learned knowledge.

“It’s important to achieve a kind of balance or trade-off between flexible and habitual behavior,” Prof. Jun Tani, head of the Cognitive Neurorobotics Research Unit stated. “There could be many possible ways to achieve a goal, but to consider all possible actions is very costly, therefore goal-directed behavior is limited by habitual behavior to narrow down options.”

Building better AI

Dr. Han got interested in neuroscience and the gap between artificial and human intelligence when he started working on AI algorithms. “I started thinking about how AI can behave more efficiently and adaptably, like humans. I wanted to understand the underlying mathematical principles and how we can use them to improve AI. That was the motivation for my Ph.D. research.”

Understanding the difference between habitual and goal-directed behaviors has important implications, especially in the field of neuroscience, because it can shed light on neurological disorders such as ADHD, OCD, and Parkinson’s disease.

“We are exploring the computational principles by which multiple systems in the brain work together. We have also seen that neuromodulators such as dopamine and serotonin play a crucial role in this process,” Prof. Kenji Doya, head of the Neural Computation Unit explained.

“AI systems developed with inspiration from the brain and proven capable of solving practical problems can serve as valuable tools in understanding what is happening in the brains of humans and animals.”

Dr. Han would like to help build better AI that can adapt their behavior to achieve complex goals.

“We are very interested in developing AI that have near human abilities when performing everyday tasks, so we want to address this human-AI gap. Our brains have two learning mechanisms, and we need to better understand how they work together to achieve our goal.”

More information:
Dongqi Han et al, Synergizing habits and goals with variational Bayes, Nature Communications (2024). DOI: 10.1038/s41467-024-48577-7

Citation:
Simplicity versus adaptability: Scientists propose AI method that integrates habitual and goal-directed behaviors (2024, June 14)
retrieved 24 June 2024
from https://techxplore.com/news/2024-06-simplicity-scientists-ai-method-habitual.html

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Online toxicity can only be countered by humans and machines working together, say researchers

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Online toxicity can only be countered by humans and machines working together, say researchers


online toxicity
Credit: Unsplash/CC0 Public Domain

Wading through the staggering amount of social media content being produced every second to find the nastiest bits is no task for humans alone.

Even with the newest deep-learning tools at their disposal, the employees who identify and review problematic posts can be overwhelmed and often traumatized by what they encounter every day. Gig-working annotators who analyze and label data to help improve machine learning can be paid pennies per unit worked.

In a Concordia-led paper published in IEEE Technology and Society Magazine, researchers argue that supporting these human workers is essential and requires a constant re-evaluation of the techniques and tools they use to identify toxic content.

The authors examine social, policy, and technical approaches to automatic toxicity detection and consider their shortcomings while also proposing potential solutions.

“We want to know how well current moderating techniques, which involve both machine learning and human annotators of toxic language, are working,” says Ketra Schmitt, one of the paper’s co-authors and an associate professor with the Centre for Engineering in Society at the Gina Cody School of Engineering and Computer Science.

She believes that human contributions will remain essential to moderation. While existing automated toxicity detection methods can and will improve, none is without error. Human decision-makers are essential to review decisions.

“Moderation efforts would be futile without machine learning because the volume is so enormous. But lost in the hype around artificial intelligence (AI) is the basic fact that machine learning requires a human annotator to work. We cannot remove either humans or the AI.”






Credit: Concordia University

Arezo Bodaghi is a research assistant at the Concordia Institute for Information Systems Engineering and the paper’s lead author. “We cannot simply rely on the current evaluation matrix found in machine and deep learning to identify toxic content,” Bodaghi adds. “We need them to be more accurate and multilingual as well.

“We also need them to be very fast, but they can lose accuracy when machine learning techniques are fast. There is a trade-off to be made.”

Broader input from diverse groups will help machine-learning tools become as inclusive and bias-free as possible. This includes recruiting workers who are non-English speakers and come from underrepresented groups such as LGBTQ2S+ and racialized communities. Their contributions can help improve the large language models and data sets used by machine-learning tools.

Keeping the online world social

The researchers offer several concrete recommendations companies can take to improve toxicity detection.

First and foremost is improving the working conditions for annotators. Many companies pay them by the unit of work rather than by the hour. Furthermore, these tasks can be easily offshored to workers demanding lower wages than their North American or European counterparts, so companies can wind up paying their employees less than a dollar an hour.

And little in the way of mental health treatment is offered even though these employees are front-line bulwarks against some of the most horrifying online content.

Companies can also deliberately build online platform cultures that prioritize kindness, care, and mutual respect as opposed to others such as Gab, 4chan, 8chan, and Truth Social, which celebrate toxicity.

Improving algorithmic approaches would help large language models reduce the number of errors made around misidentification and differentiating context and language.

Finally, corporate culture at the platform level has an impact at the user level.

When ownership deprioritizes or even eliminates user trust and safety teams, for instance, the effects can be felt company-wide and risk damaging morale and user experience.

“Recent events in the industry show why it is so important to have human workers who are respected, supported, paid decently, and have some safety to make their own judgments,” Schmitt concludes.

More information:
Arezo Bodaghi et al, Technological Solutions to Online Toxicity: Potential and Pitfalls, IEEE Technology and Society Magazine (2024). DOI: 10.1109/MTS.2023.3340235

Citation:
Online toxicity can only be countered by humans and machines working together, say researchers (2024, February 28)
retrieved 24 June 2024
from https://techxplore.com/news/2024-02-online-toxicity-countered-humans-machines.html

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AmEx buys dining reservation company Tock from Squarespace for $400M

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AmEx buys dining reservation company Tock from Squarespace for $400M


AmEx buys dining reservation company Tock from Squarespace for $400M
An American Express logo is attached to a door in Boston’s Seaport District, July 21, 2021. American Express announced Friday, June 21, 2024, it will acquire the dining reservation and event management platform Tock from Squarespace for $400 million cash. Credit: AP Photo/Steven Senne, File

American Express will acquire the dining reservation and event management platform Tock from Squarespace for $400 million cash.

AmEx began making acquisitions in the dining and event space with its purchase of Resy five years ago, giving cardmembers access to hard-to-get restaurants and locations. Other credit card issues have done the same. JPMorgan acquired The Infatuation as a lifestyle brand in 2021.

Tock, which launched in Chicago in 2014 and has been owned by Squarespace since 2021, provides reservation and table management services to roughly 7,000 restaurants and other venues. Restaurants signed up with Tock include Aquavit, the high end Nordic restaurant in New York, as well as the buzzy new restaurant Chez Noir in California.

Squarespace and Tock confirmed the deal Friday.

AmEx’s purchase of Resy five years ago raised a lot of eyebrows in both the credit card and dining industries, but it’s become a key part of how the company locks in high-end businesses to be either AmEx-exclusive merchants, or ones that give preferential treatment to AmEx cardmembers. The number of restaurants on the Resy platform has grown five fold since AmEx purchased the company.

AmEx also announced Friday it would buy Rooam, a contactless payment platform that is used heavily in stadiums and other entertainment venues. AmEx did not disclose how much it was paying for Rooam.

© 2024 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.

Citation:
AmEx buys dining reservation company Tock from Squarespace for $400M (2024, June 21)
retrieved 24 June 2024
from https://techxplore.com/news/2024-06-amex-buys-dining-reservation-company.html

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part may be reproduced without the written permission. The content is provided for information purposes only.





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